GENERAL CONDITIONS
Starts: In dive starts the one-start rule shall
be used.
- On the long whistle, competitors step onto the starting
platform and remain there.
- On the starter's "Take your marks" command, competitors
immediately assume a starting position with at least 1 foot at the
front of the starting platform.
- When competitors are stationary, the starter gives the acoustic
starting signal.
Competitors may start on the starting platform, or on the pool
deck, or in the water with one hand in contact with the starting
wall. Competitors starting in the shallow end of the pool or into
shallow water must use an in-water start.
Penalties: Infraction of the General Conditions
for TeleGames:
- Unless specifically provided for in the rules, no artificial
means of propulsion may be used in competition (e.g., handwebs,
armbands).
- Competitors shall not take assistance from the pool bottom
except where specifically allowed.
- Taking assistance from any pool fittings (e.g, lane ropes,
steps, drains or underwater hockey fittings) is not permitted.
- A competitor who interferes with another competitor during a
race shall be assigned a 60 second time penalty.
EVENT DESCRIPTIONS
Lifesaving Individual Medley
With a dive entry or in-water start on an acoustic signal, the
competitor swims 25 m of each leg of the Lifesaving Individual
Medley as follows: front crawl, breaststroke, legs-only lifesaving
kick, and back crawl to touch the finish edge of the pool.
|
Age group
|
Total distance
|
Front crawl
|
Breast-stroke
|
Legs-only lifesaving
kick
|
Back crawl
|
|
All ages
|
100 m
|
25 m
|
25 m
|
25 m
|
25 m
|
Competitors must swim the 4 legs of the individual medley in the
order of strokes specified.
In legs-only lifesaving kick, competitors must use whip kick,
eggbeater, scissor or inverted scissor kick as described in the
Canadian Lifesaving Manual. Flutter kick is not an
acceptable lifesaving kick. Body position is on back or side. Arms
may not be used for propulsion but may be held in the position of
the competitor's choice and may be used to turn at the pool
edge.
Competitors must swim front crawl, breaststroke and back crawl
as defined in the Canadian Lifesaving Manual.
Note: Judging criteria for strokes apply only
when the top of the competitor's head has broken the surface.
"Surface" means the horizontal plane of the surface of a stillwater
pool. Competitors must surface within 12.5 m after the start and
each turn.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Gonditions for TeleGames.
- Infraction occuring during the start.
- Incorrect strokes.
- Not surfacing withint 12.5 m after the start and each
turn.
- Failure to touch the wall during the turn.
- Failure to touch the finish edge.
- Not completing the event in accordance with the event
description.
Object Carry
With a dive entry or in-water start on an acoustic signal, the
competitor swims 25 m front crawl to retrieve an object to the
surface within 5 m of the turning edge. The competitor carries the
object to touch the finish edge of the pool, for a total distance
of 50 m.
All competitors need not touch the turning edge of the pool. All
competitors may push off the bottom when surfacing or retrieving
the object.
Positioning the weight: The weight is located
at a max. depth of 2 m. In water deeper than 2 m, the weight shall
be placed on a platform (or othe support) to position it at the
required depth.
The weight is positioned in contact with the pool bottom
touching the pool wall. Where the facility design does not provide
a vertical wall that joins the bottom at 90 degrees, the weight
must be positioned as close as possible to the wall but no further
than 30 cm from the wall as measured at the water surface.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infraction occuring during the start.
- Taking assistance from any pool fitting (e.g., lane rope or
steps). when surfacing with the object - not including the pool
bottom.
- Failure to touch the finish edge.
- Not completing the event in accordance with the event
description.
Obstacle Swim
With a dive entry or in-water start on an acoustic signal, the
competitor swims the course, passing under the immersed obstacles
to touch the finish edge of the pool.
Competitors must surface after the dive entry before the first
obstacle; after passing under each obstacle; and after a turn prior
to passing under an obstacle.
Competitors may push off the pool bottom when surfacing from
under each obstacle. "Surfacing" means the competitor's head breaks
the plane of the surface of the water.
Swimming into or otherwise bumping an obstacle is not a
behaviour that results in disqualification.
|
Age group
|
Distance
|
|
11 yr. & under
|
50 m
|
|
12 yr. & over
|
100 m
|
Position of obstacles: One obstacle is located
12.5 m from the starting edge.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infractrion occuring during the start.
- Passing over an obstacle without immediately returning
over that obstacle
and then passing under it.
- Failure to surface after the dive entry or after a turn.
- Failure to surface between obstacles.
- Failure to touch the wall during the turn.
-
Failure to touch the finish edge.
-
Not completing the event in accordance with the event
description.
Throwing Accuracy
In this timed event, the competitor throws an unweighted line to
hit a floating target within a 2 minute time limit.
Starts: Competitors stand facing the target,
motionless and "at attention" (legs together and arms beside the
body), holding the line with 1 or 2 hands.
This event shall use the one-start rule as follows: On
the long whistle, competitors step into the throw zone and remain
there. On the starter's "Take your marks" command, competitors
immediately assume the starting position. When competitors are
motionless, the starter gives the acoustic starting signal.
On an acoustic starting signal: Competitors
throw and retrieve the line. The line may hit the target directly
or be thrown beyond the target and pulled back to touch it. The
event is finished when the competitor's line hits the floating
target for the 3rd time.
Throw zone: Competitors must remain on the deck
and in their allotted lanes, poolside of a clearly defined mark 1.5
m from the pool edge. If there is a raised portion of the poolside,
the line shall be 1.5 m back from the deck side of the raised
portion.
Competitors must keep at least 1 foot wholly within the throw
zone. Competitors who exit the throw zone (as judged by both feet)
while retieving the line prior to the 2 minute time limit, shall be
given a time penalty of 5 seconds.
On the condition that there is no interference with another
competitor, and provided that at least 1 foot remains wholly within
the throw zone, any part of the competitor's body may touch or
cross the throw zone line without penalty. Any part of the
competitor's feet may cross over the front of the "pool edge" of
the throw zone without penalty.
:::
Competitors may reach to retrieve a line dropped outside the
throw zone as long as they maintain at least 1 foot wholly within
the throw zone, and that there is no interference with another
competitor. Competitors who enter (or fall into) the water shall be
given a time penalty of 5 seconds.
Time limit: Competitors must hit the target 3
times within 2 min. If a throw falls short or outside the allotted
lane, competitors may recover the line and throw again as often as
necessary up to the 2 min. limit. Competitors who fail to hit the
target 3 times within the time limit will be assigned a time of 2
min.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infraction occuring during the start.
- Leaving the throw zone at any time after the start and before
the finish, judged as both feet leaving the throw zone.
- Not completing the event in accordance with the event
description.

Tow with Fins
With a dive entry or in-water start on an acoustic signal, the
competitor swims front crawl with fins and tube. After touching the
turning wall, and within the 5 m pick-up zone, the competitor fixes
the rescue tube to a manikin and tows it to the finish. The event
is complete when the competitor touches the finish edge of the
pool.
Competitors must tow - not carry - the manikin with the line of
the rescue tube fully extended.
|
Age Group
|
Front Crawl Distance
|
Tow Distance
|
|
7 yr. & under
|
25 m
|
25 m
|
|
8 & 9 yr.
|
25 m
|
25 m
|
|
10 & 11 yr.
|
25 m
|
25 m
|
|
12 & 13 yr.
|
75 m
|
25 m
|
|
14 & 15 yr.
|
75 m
|
25 m
|
|
16 & 17 yr.
|
75 m
|
25 m
|
Retrieving lost fins: Competitors may retrieve
fins lost after the start and continue without penalization.
Securing the manikin (for
competitors 11 yr. & under):
After first touching the turning wall, the competitor secures the
manikin correctly with the rescue tube by clipping the rescue tube
to the loop on the manikin's head or back of neck, within the 5 m
pick-up zone. Competitors must complete the 25 m front crawl swim
by touching the pool edge before touching the manikin.
Securing the manikin
(for competitors 12 yr. & over):
After first touching the turning wall, the competitor secures the
manikin correctly with the rescue tube around the body and under
both arms of the manikin, and clipped to an O-ring, within the 5 m
pick-up zone. Competitors must complete the 75 m front crawl swim
by touching the pool edge before touching the manikin.
Note: Many manikins no longer have a clip at
the top of the head. Clubs need to develop new strategies for
manikin clipping for competitors 11 yr. & under. A simple
suggestion from the Richmond Hill Lifesaving Club is to fit the
manikin with a 60-90 lb. lifejacket. The competitor can clip the
loop on the lifejacket and tow the manikin this way. Please share
other techniques your club develops.
Towing the manikin: Competitors must tow - not
carry - the manikin. Beyond the 5 m pick-up zone, competitors must
tow the correctly secured manikin maintaining the manikin's mouth
or nose above the surface. The line of the rescue tube must become
fully extended as soon as possible and before the top of the
manikin's head passes the 10 m line. Competitors must do nothing to
delay or inhibit the line of the rescue tube becoming fully
extended at the earliest possible moment.
Competitors shall be penalized if the rescue tube and manikin
become separated. Competitors shall not be penalized if the rescue
tube slips during the tow so that the manikin is secured only under
one arm, provided that the rescue tube was "secured correctly"
originally, and the mouth or nose of the manikin is maintained
above the surface.
As long as the manikin has not become separated from the rescue
tube, and the mouth or nose remain above the surface, a competitor
may stop to re-secure the rescue tube correctly around the manikin
without penalization.
Rescue tube defect: If, in the opinion of the
referee, the rescue tube, line and / or harness (belt) present a
technical defect during the event, the referee may allow the
competitor to repeat the race.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infraction occurring during the start.
- Taking assistance from any pool fitting, (e.g. lane rope or
steps) when fixing the rescue tube around the manikin - not
including the pool bottom.
- Not touching the pool edge before touching manikin.
- Incorrect securing of the rescue tube:
- 11yr. and under: incorrect securing of the rescue tube
to the loop on the top of the manikin's head or back of neck;
12 yr. & over: around the manikin (i.e., not around
body and under both arms and clipped to an O-ring).
- Not securing the rescue tube to the manikin:
- 11 yr. & under: not securing the rescue tube to
the loop on the top of the manikin's head or back of neck within
the 5 m pick-up zone, judged at the top of the manikin's head;
12 yr. & older: not securing the rescue tube around
the manikin within the 5 m pick-up zone, judged at the top of the
manikin's head.
- The line of the rescue tube not becoming fully extended before
the top of the manikin's head passes the 10 m line.
- Not towing the manikin with the line of the rescue tube fully
extended beyond the 10 m line.
- Pushing or carrying, instead of towing, the manikin
- Not maintaining the manikin's mouth and nose above the
surface.
- The rescue tube and manikin become separated after the rescue
tube has been secured correctly around or to the manikin.
- Touching the finish edge without the rescue tube and manikin in
place.
- Failure to touch the wall during the turn.
- Failure to touch the finish edge.
- Not completing the event in accordance with the event
description.
lifesaving Medley Relay
With a dive entry or in-water start on an acoustic signal, the
first competitor swims the front crawl portion of the relay. After
the first competitor touches the turning edge the second competitor
swims the breaststroke portion of the relay. After the second
competitor touches the turning edge the third competitor swims the
legs-only lifesaving kick portion of the relay. After the third
competitor touches the turning edge the fourth competitor swims the
back crawl portion of the relay. The fourth competitor swims to
touch the finish edge.
The first, second and third competitors must leave the water
upon finishing their legs of the relay without obstructing any
other competitors. The first, second and third competitors may not
re-enter the water.
|
Relay age group
|
Total
distance
|
Front
crawl
|
Breast-
stroke
|
Legs-only lifesaving
kick
|
Back crawl
|
|
44 yr. or less
|
100 m
|
25 m
|
25 m
|
25 m
|
25 m
|
|
45 yr. to 68 yr.
|
200 m
|
0 m
|
50 m
|
50 m
|
50 m
|
Competitors must swim only one leg of the 4 legs of the
lifesaving medley relay in the order of strokes specified.
Competitors starting in the shallow end or into shallow water must
use an in-water start.
In legs-only lifesaving kick, competitors must use whip kick,
eggbeater, scissor or inverted scissor kick as described in the
Canadian Lifesaving Manual. Flutter kick is not an
acceptable lifesaving kick. Body position is on back or side. Arms
may not be used for propulsion but may be held in the position of
the competitor's choice and may be used to turn at the pool
edge.
Competitors must swim front crawl, breaststroke and back crawl
as defined in the Canadian Lifesaving Manual.
Note: Judging criteria for
strokes apply only when the top of the competitors head has broken
the surface. "Surface" means the horizontal plane of the surface of
a still water pool. Competitors must surface within 12.5 m after
the start and each turn.
Penalties: A 5 second time
penalty will be assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infraction occurring during the start.
- Incorrect strokes.
- Not surfacing within 12.5 m after the start and each turn.
- Failure to touch the wall during the turn.
- Failure to touch the finish edge.
- Leaving the start before the previous competitor has touched
the edge.
- Not completing the event in accordance with the event
description.
Obstacle Relay
Relay age group 44 yr. or less: With a dive
entry or in water start on an acoustic signal, the first competitor
swims 25 m front crawl passing under one obstacles. After the first
competitor touches the turning edge, the second, third and fourth
competitors repeat the procedure in turn. Competitors starting in
the shallow end or into shallow water must use an in-water
start.
Relay age group 45 to 68 yr.: With a dive entry
or in-water start on an acoustic signal, the first competitor swims
50 m front crawl passing under two obstacles. After the first
competitor touches the turning edge, the second, third and fourth
competitors repeat the procedure in turn. Competitors starting in
the shallow end or into shallow water must use an in-water
start.
Competitors must surface after the start, before the first
obstacle, and after passing under each obstacle.
Competitors may push off the pool bottom when surfacing from
under each of the obstacles. "Surfacing" means the competitor's
head breaks the plane of the surface of the water.
Swimming into or otherwise bumping an obstacle is not a
behaviour that results in disqualification.
The first, second and third competitors must leave the water
upon finishing their legs of the relay without obstructing any
other competitors. The first, second and third competitors may not
re-enter the water.
Position of obstacles: One obstacle is located
12.5 m from the starting edge.
Penalties: A 5 second time penalty will be
assigned for each of the following infractions:
- Infraction of the General Conditions for TeleGames.
- Infraction occurring during the start.
- Passing over an obstacle without immediately returning
over that obstacle and then passing under
it.
- Failure to surface after the dive entry or after a turn.
- Failure to surface between obstacles.
- Failure to touch the wall during the turn.
- Failure to touch the finish edge.
- Leaving the start before the previous competitor has touched
the edge.
- Not completing the event in accordance with the event
description.